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Old Dec 08, 2006, 09:24 AM // 09:24   #1
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Default Has there ever been a canon for character height ranges?

What I mean is, is there any official information on what character class height ranges are?

I did a search but couldn't find much info, and I understand sometimes Dev's posts GWguru, so would be interested to know if this information is out there; however, if it's not, would it be possible to get this information from the Dev's?

I know it seems like a minor thing, but I like consistancy between my characters, and my warriors always end up looking like giants compared to my monks.
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Old Dec 08, 2006, 11:42 AM // 11:42   #2
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I do believe thats what those lines are on the far right side of your screen when choosing a character. It looks almost like a ruler. There are two lines showing between what heights your character can be, so I would assume that if you compared all the lines and such, you could figure this out.
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Old Dec 08, 2006, 01:24 PM // 13:24   #3
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I also have a question regarding height which I may as well post here:

People like making really small monks in PvP. Does this actually have any in-game advantage, making them harder to hit etc? or do people just think that? or make small characters for another reason?
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Old Dec 08, 2006, 02:13 PM // 14:13   #4
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I hate the character creation size ruler. The slider frequently starts at different levels from character-to-be to other character-to-be. Sometimes if you hit the forward and back buttons during character creation the slider will change it's position entirely. It's really a pain to try and keep a consistent size, as well as compare the size of your new character-to-be against a height you're used to. I have to make the character and then check the height of it in my character selection screen against the heights of all my existing characters. There should be numbers on the slider bar or something likewise that stay consistent with various profession character sizes so we can have some sort of instant measuring stick.

ANet should probably fix the size ruler so the slider ALWAYS starts in the middle when you make a new character and doesn't move around on you when you switch screens->return. That is the most annoying thing about character creation IMO.

Last edited by TideSwayer; Dec 08, 2006 at 02:22 PM // 14:22..
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Old Dec 08, 2006, 02:32 PM // 14:32   #5
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Quote:
Originally Posted by Bale_Shadowscar
I also have a question regarding height which I may as well post here:

People like making really small monks in PvP. Does this actually have any in-game advantage, making them harder to hit etc? or do people just think that? or make small characters for another reason?
most players use C, Tab, or [] keys to toggle targets....so.....
unless they click everything on screen with mouse, then no.
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Old Dec 08, 2006, 03:48 PM // 15:48   #6
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Quote:
Originally Posted by Thorondor Port
most players use C, Tab, or [] keys to toggle targets....so.....
unless they click everything on screen with mouse, then no.
Ah, no I mean for example a ranger shooting at them with a bow, or people trying to wand them etc. Does it make them harder to hit when they are kiting if they are small?
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Old Dec 08, 2006, 05:22 PM // 17:22   #7
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Yeah, and does that mean that being short means you'll be hit in the head more often, meaning no armor bonus?
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Old Dec 08, 2006, 05:23 PM // 17:23   #8
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pretty fair question, I guess, that less size and geometry affects collision boxes in some way
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Old Dec 08, 2006, 05:33 PM // 17:33   #9
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I doubt size has anything to do with ingame effects.

I however make all my chracters the smallest size possible. I'm not a large person in real life, I like my characters to reflect that.
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Old Dec 08, 2006, 05:42 PM // 17:42   #10
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I made my monk small because I wanted her to be tiny. She's so tiny and cute.
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Old Dec 08, 2006, 05:52 PM // 17:52   #11
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I make short characters cause im short. I pick the shortest possible.

Some professions are naturally taller.

That being said, heres my girls so you can compare sizes of different professions:
http://img213.imageshack.us/img213/423/gwgirlsvx1.jpg

Last edited by lyra_song; Dec 08, 2006 at 05:56 PM // 17:56..
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Old Dec 08, 2006, 05:56 PM // 17:56   #12
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One would wonder why keeping characters the same size would be that important... they can't share armor... but everyone has their little quirks that make us all unique.
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Old Dec 08, 2006, 06:03 PM // 18:03   #13
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Hitboxes rarely correlate directly to models/sprites. I find it unlikely that in a game so concerned with separating aesthetics from game mechanics, that any aspect of your character's appearance would affect your hitbox. Most likely, every character's hitbox is exactly the same size and shape.

My monk is small because it's cuter <3
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Old Dec 08, 2006, 06:16 PM // 18:16   #14
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this thread gave me a great idea so expect something up from me by tommorow
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Old Dec 08, 2006, 06:36 PM // 18:36   #15
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lyra how did u get all ur characters onto the tablet at once, did u copy or paste or is ther a command
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Old Dec 08, 2006, 06:41 PM // 18:41   #16
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Yup, smaller monks are much cuter.

And it has absolutely no relevance to hitboxes. The hitboxes are just cuboids.
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Old Dec 08, 2006, 06:42 PM // 18:42   #17
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kinda difficult to see on that picture, since they all start at different heights
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Old Dec 08, 2006, 06:46 PM // 18:46   #18
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I made a warrior named "Known as petiet", but i just couldn't make him small enough for my taste.
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Old Dec 08, 2006, 07:12 PM // 19:12   #19
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Quote:
Originally Posted by Shattered_Glass
lyra how did u get all ur characters onto the tablet at once, did u copy or paste or is ther a command
photoshop for the win
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Old Dec 08, 2006, 08:48 PM // 20:48   #20
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I make mine as tall as possible. Now. When I started out, I didn't care, so the necro, ele, and monk are medium sized. All the rest are tall.
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